My runner-up is Dragonlance. I love Krynn for many reasons, but I'll hit the big ones and move on. First, Solamnic Knights. The whole story of a once glorious but now faded knighthood that has grown inflexible and ossified- hey, wait... isn't this what happened to the Jedi? I love the ideals of what the Solamnic Knights were supposed to have been, and the opporunity for a PC to make them uphold those ideas once more. Something else I love about Dragonlance are the mages. The Order of High Sorcery with the White, Black and Red-robed mages. I really, REALLY dig that idea, as well as the idea that the phases of Krynn's three moons - Lunitari, Solonari and Nuitari - have an effect on the spellcasting abilities of the mages. Everything about the Dragonlance world (during the War of the Lance, anyway) rocks... except, perhaps, Kender.
So that brings me to my favorite game world. Well, I'm going to cheat a bit. One, it's a tie. And two, it's a tie-in. Hows that, you ask? Well, there are two game worlds I invariably use for my D&D and AD&D games. The first and oldest is Mystara, also known as The Known World. It dates back to the Moldvay/Cook Expert Set circa 1980. It was expanded on in modules, the 1983 BECMI sets, and the stellar Gazetteer series throughout the 80s, and became part of the AD&D line in the 90s. Loved it. The second setting is Ravenloft, the realm of Gothic horror inspired by the module of the same name, I6, written by Tracy and Laura Hickman in 1983. I say it's a tie-in because in my D&D cosmology, the first of the realms in the Demiplane of Ravenloft was Barovia, which was itself an area of the Altan Tepes mountains in the Mystaran area of Traldar. So here we go.
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Mystara isn't just Karameikos, though. Within a reasonable traveling distance are many lands, the
Arabian-inspired Ylauram, the Northern Reaches with its Norse-like inhabitants, the Mageocracy of the Empire of Alphatia, the Italian merchants of Darokin and a lot more. I love Mystara for its depth and diversity, and for the wonderful Gazetteer series inaugurated by the Karameikos book penned by the late, great Aaron Allston.
My tie/tie-in game world is Ravenloft. As I mentioned, this was a spin-off of the Gothic horror module Ravenloft written for AD&D. It was one of the first modules that wasn't a simple dungeon crawl, dripping with theme and containing some replayability, since the Tarot-like Tarokka reading given by the Vistani woman at the beginning of the module sets variables in the module that change the goal, the treasure locations, even the location of Strahd, the vampire himself. This module was wildly successful, thus being fleshed out into an entire "Demiplane of Dread." Castle Ravenloft became the seat of a domain, one of many, that were lifted from other AD&D worlds and deposited into a demiplane full of evil and terror. Each lord of each domain was imprisoned there for eternity to stew in their own transgressions. Strahd, for example, had to relive losing his Tatyana again and again, for his sin was killing his own brother to gain her hand. There is a lot of inspiration from classic horror literature here- Adam stands in for Frankentien's monster, for example. There's also evil from entirely different campaign settings. Lord Soth, the fallen Solamnic Knight, appears here from Krynn.
Ravenloft presents different ways to do horror with D&D. The rules in the original boxed set are pretty punishing, with Clerics and Paladins getting hit particularly hard. Communication with deities are disrupted, and some spells are perverted by the demiplane itself. Some spells work differently, and some do not work at all. Any evil act will potentially draw the attention of the dark powers that created the realm, who will offer power in exchange for corruption. TONS of story fodder here.
I tied Ravenloft into Mystara by having the people of Barovia and the Vistani gypsy-analogues be transplanted Traladarans, and I retconned the Vistani into the Duchy of Karameikos in that role. Barovia was in the Altan Tepes mountains northwest of Korizegy Keep, and the Vampire Korizegy was a betrayed ally of Strahd's, and has a bone to pick with him. It all worked out rather well in an epic campaign I ran about ten years ago. Twas amazing.
See you in the next post!
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